Twilight Imperium: Prophecy of Kings - Accelerated Re-Learn & Expansion Guide

This guide is designed to help your group, including both returning players needing a refresher and a brand new player, to quickly get up to speed with Twilight Imperium: Fourth Edition and seamlessly integrate the Prophecy of Kings expansion.


Introduction

Welcome, or welcome back, to the vast and tumultuous galaxy of Twilight Imperium! You are the leader of a unique faction, vying for control of Mecatol Rex and the Imperial Throne. Through diplomacy, trade, technological advancement, and, inevitably, warfare, you will expand your empire, complete objectives, and stake your claim as the new rulers of the galaxy. This guide will refresh the core concepts and introduce the exciting new elements from the Propody of Kings (PoK) expansion.


Part 1: Welcome Back to the Galaxy (Core Refresher)

1.1 Game Objective & Winning

The goal is to be the first player to score 10 Victory Points (VPs). (Your group can opt for a longer 14 VP game by flipping the VP track). VPs are primarily scored by:

1.2 Key Concepts You Remember (Let's Reconfirm!)

1.3 Game Round Overview

A game round consists of four phases:

  1. Strategy Phase: Players choose Strategy Cards.
  2. Action Phase: Players take turns performing actions (Tactical, Strategic, Component) or passing, in initiative order.
  3. Status Phase: Cleanup and preparation for the next round (score objectives, draw action cards, ready planets/cards, gain CTs, etc.).
  4. Agenda Phase: (Added after Mecatol Rex is claimed) Players vote on galactic laws/policies.

Part 2: Setting Up Your Prophetic Reign (Integrated Setup)

For a full game with Prophecy of Kings, follow the "Complete Setup" steps from the Living Rules Reference v2.0 (page 4) or the PoK Rulebook (page 8). Here are the key PoK-specific additions to remember during setup:


Part 3: The Prophecy Unfolds (New PoK Rules & Mechanics)

Prophecy of Kings enriches the galaxy with several new mechanics:

3.1 Leaders (Agents, Commanders, Heroes)

Each faction now has three unique leaders with special abilities, placed on your Leader Sheet.

3.2 Mechs

Mechs are powerful, faction-specific ground forces.

3.3 Exploration (Cultural, Hazardous, Industrial, Frontier)

When you gain control of a planet that is not currently controlled by another player, you explore it. Planets in home systems and Mecatol Rex cannot be explored.

3.4 Legendary Planets

Four planets in PoK are Legendary (indicated by a purple legendary icon).

3.5 Relics

Relics are powerful, often game-changing items.

3.6 New System Tiles & Concepts

3.7 Revised Strategy Cards

The "Construction" and "Diplomacy" strategy cards are replaced by new versions in PoK. Use these new versions.


Part 4: Key Rules Clarifications & First Game Tips

Commonly Forgotten (Base Game):

PoK Interactions & Clarifications:

Tips for a Smoother First PoK Game: